rgbspace64: version 2
rgbspace64 » Devlog

Hello and welcome!
Initially, when developing the game, it was intended to be hardcore, as that's what makes it fun! :) To assist the player, two tools were provided that they must reach on their own: ramming to the enemy ship health for energy, and skipping challenging enemies (when they have 2-3 shields).
In this update, the enemy skipping system has been revamped: now they speed up when passing by the spaceship to ease this game mechanic. Additionally, after extensive game testing, the game speed has been adjusted to make it feasible at difficulty levels 20-30 for hard and dead modes.
The amazing friend Immortal814 created a bot for the game, which also identified some other issues.
I present to you the second version of the game!
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